Keep Calm and Carrion is a Quest in Divinity: Original Sin II. In Fort Joy, the Godwoken learns of a powerful set of armour based on dwarven rituals. Later, the Godwoken discovers an ancient altar in the mountains west of Driftwood. The Godwoken learns about a way to craft a set of powerful set of Armour known as the Vulture Armour Set, which requires feathers from an entity called Duna's Undertaker. Using rituals discovered throughout the region, the Godwoken can retrieve these feathers and craft the Vulture Armour Set.
The Vulture Armour set is an excellent set of armour for ranged attackers using Finesse skills.
Important NPCs
- Duna's Undertaker
Keep Calm and CarrionObjectives
- Read the book on Dwarven customs in Act 1
- (Optional) Read the book on Dwarven customs in Act 2 (located in the Witch's House)
- Summon Duna's Undertaker - TPK first round at level 11. Duna will close circuit any low level party with high Initiative and do a total party kill.
- Suggested level for completion is minimum 14 if you complete Obj. 2; 15 if not.
- Peaceful solution (described in book about dwarven customs in witches hut) is available with Beast regardless of Level so you get a lvl 14 Armour set with Level 9-10 which is OP, If you read all books Lvl 14, otherwise Lvl 15
Keep Calm and Carrion Walkthrough
Fort Joy
In Orivand's Chambers, Fort Joy. You can find a book called Dwarven Customs & Traditions, it contains all recipes of Vulture Armour and a recipe called Source-infused meat (Muttom, any earth essence, source orb).
Reaper's Coast
The second page, Dwarven Customs & Traditions (Excerpt) can be found in the Witch's house (X:365 Y:227) north of Driftwood next to the Witch's Eye needed forquest Treated Like Cattle.
Summon Duna's Undertaker
You can do this regardless of level or origin character, as long as you have the excerpt from the witches hut.Source-Infused Meat needs to be crafted as an offering to summon the Undertaker.
Required crafting items:
- Raw Mutton
- Earth Essence
- Source Orb
Tip: If you lack the ingredients for Source-Infused Meat, you can buy mutton from Trader Thun, both earth essence and a source orb can be found in Meister Siva's basem*nt during Powerful Awakening, and you can acquire some more source orbs from quest Counting your Chickensor inMordus' basem*nt located under his house in Driftwood when first starting A Taste of Freedom.
The altar to summon is located south west of Driftwood. (around X:217, Y:28). A page about the altar's location is under Mordus' house, and reading it will mark the map.
Placing Source-Infused Meat on that altar will summon Duna's Undertaker with the status effect Grounded (Immunity to being teleported) for 1 turn, and immediately start a dialog between the character who placed the offering. During the dialog the Undertaker is immune to any kind of attack even though the stats page does not state so.
Appease or Combat
Appeasem*nt
Appeasing the Undertaker will grant you 5 Blessed Vulture Feathers, and she will immediately vanish not providing any opportunity to attack after providing the gift.
- *Tell the creature that you are here to receive its blessing.*
- *Bow with your arms outstretched.*
- *Quietly request its blessing.*
- *Say that you intend to save the souls of the fallen.*
Combat
Failure to appease the Undertaker results with immediate combat. Combat starts with Decomposing (Undead) Dwarves spawning and the Undertaker, usually, moving to an advantageous spot to cast Superconductor if there is more than one target. The Duna's Undertaker is level 15 with an initiative of 51. Once the Duna's Undertaker, and her undead minions are defeated you will to get the Cursed Vulture Feathers. You need to Bless these feathers before crafting the Vulture Armour. (1 blessed feather + any leather part armour (finesse based))
If choosing to fight Duna's Undertaker and the Decomposing Dwarves, there are a few precautions that would be wise to take:
- Duna's Undertaker and her minions have many powerful lightning based abilities, so using Air Resistance Potions will help mitigate damage.
- The Teleportation spell is very effective here - the raised sections of the arena are extremely close to the beach just west of Driftwood. Having a caster stand on the scaffolding and useTeleportation spells and scrolls on Duna's Undertaker and her minions can give valuable breathing room. Also, while it is still possible to use movement abilities to get back up into the arena, it's much more difficult, and sometimes Duna may get stuck on the beach.
- Spells and scrolls of Peace of Mind, First Aidand other methods of removing Blindness are handy.Duna's Undertaker has an ability calledPeck Eyeswhich deals large Air damage and inflicts blindness. Her minions often use Blinding Radiance also.
- The entire combat arena has a water surface, adding to the difficulty of the encounter. A way of dealing with water - such as freezing the water into ice and using boots withimmune to slippingtraits (craftable with any boots + nails), having a method of hovering such as the Spread Your Wingsspell, or a method of Stun immunity such as on the Armour of the Eternals can be useful.
- Duna has no points in Perseverance, meaning that once her physical armour has been destroyed, she can be chain knocked-down, petrified, etc without dealing with constant armor replenishment.
Vulture Armour
The Vulture Armour itself can then be created by combining the non-cursed feathers (try dropping them on the ground then targeting them with the Blessability) with any Finesse-based gear. Among other features, the full set offers some unique perks:
- Permanent flight (hovering and access to jump as if using the Spread Your Wings spell) (The effective range of the jump is 17m instead of 13 due to Farsight)
- Permanent Farsight(+4m range on ranged attacks and abilities)
- Permanent Perforation (all physical attacks deal extra damage that bypasses physical armour, scales with level)
- Grants access to theVulture's Prayer innate skill (2AP skill to explode a corpse for healing and 15% damage buff)
- Grants access to theDust Blastinnate skill (1 source + 3 AP skill to deal earth damage and Blind enemies in a 13m (17 due to Farsight) range)
- Immunity to Blinding
- Vulture Armour Set stats & description: here
Tips & Tricks
- Appeasing the Undertaker is considered the best route of action allowing you to complete the quest at a low level. Giving you the means to craftthe Vulture Armour set at a very early stage inAct 2. If you have a Ranger in your party this is a must have.
- If you're quick (really quick) to Teleport Pyramid away before the dialog starts, you'll still end up gotalkingwith the Undertaker, but after you'll be out of range of combat if your other party members are not close by.
- You get similar amounts of experience from either combat (~400 XP total) or appeasem*nt (~200 XP total) and both methods give very little XP.
Gallery
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |